AI Insights · Timothy · July 2024
Top Down Games on iOS in Croatia Q2 2024: Performance Overview
Explore the performance metrics of the top 5 top down games on iOS in Croatia for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top five top down games on iOS in Croatia showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their trends, based on data from Sensor Tower.
Brawl Stars from Supercell experienced a decline in both downloads and revenue throughout the quarter. Downloads started at 4.1K in early April and tapered off to around 1.7K by the end of June. The revenue also showed a downward trend, beginning at approximately $41K and ending the quarter at around $27K. Weekly active users fluctuated, starting at 61K and ending at 55K, with a peak of 63.7K in late April.
Match Masters - PvP Match 3 by Candivore LTD saw a mixed quarter. Downloads spiked to 1.2K in early June from a low of 166 in late May. Revenue had a significant increase mid-quarter, reaching around $5.3K in early June, after starting at $6.4K in early April. Weekly active users rose notably from 3K in early April to 5K in early June, before stabilizing around 4K by the end of the quarter.
Whiteout Survival by Century Games Pte. Ltd. showed stable performance. Downloads remained relatively steady, peaking at 496 in late April and ending at 314 in late June. Revenue fluctuated but generally increased, starting at $2.1K in early April and peaking at $4.5K in mid-June. Weekly active users also saw a slight increase, from 1.8K in early April to 2K by the end of June.
Build Master: Bridge Race from FUNLINKING PTE.LTD. had a fluctuating quarter. Downloads varied, peaking at 609 in early June from a low of 128 in late May. Revenue showed a downward trend, starting at $4K in early April and decreasing to around $1.7K by the end of June. Weekly active users also fluctuated, starting at 549 in early April and ending at 506 in late June, with a peak of 1K in early June.
Clash Royale from Supercell had a steady quarter. Downloads hovered around 400-500 per week, with a peak of 540 in mid-June. Revenue fluctuated slightly, starting at $2.8K in early April and ending at approximately $1.7K in late June. Weekly active users remained relatively stable, starting at 34K in early April and ending at 32K in late June, with a peak of 34.8K in mid-June.
For more detailed insights and analytics, visit Sensor Tower.